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Sol Contingency (Descent themed) game

Modelling and texturing work I did on a "Descent" themed game before the development was halted due to legal issues.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Texturing of the pipes, valves, flanges and details.

Model, sculpt and textures of this In-Game wall.

Model, sculpt and textures of this In-Game wall.

In-Game model and UV's

In-Game model and UV's

In-Game model and UV's

In-Game model and UV's

Model and textures of the In-Game model and textures of the Cinematic model

Model and textures of the In-Game model and textures of the Cinematic model

Model and textures of the In-Game model and textures of the Cinematic model

Model and textures of the In-Game model and textures of the Cinematic model

In-Game model and textures

In-Game model and textures

In-Game model and textures

In-Game model and textures

Textures

Textures

Textures

Textures

WIP of the Pyro textures for Sol Contingency shortly before development was halted.

WIP of the Pyro textures for Sol Contingency shortly before development was halted.

WIP of the Pyro textures for Sol Contingency shortly before development was halted.

WIP of the Pyro textures for Sol Contingency shortly before development was halted.