Modelling and texturing work I did on a "Descent" themed game before the development was halted due to legal issues.
Texturing of the pipes, valves, flanges and details.
Model, sculpt and textures of this In-Game wall.
In-Game model and UV's
Model and textures of the In-Game model and textures of the Cinematic model
In-Game model and textures
Textures
WIP of the Pyro textures for Sol Contingency shortly before development was halted.